Give the opening one clear job
For a story about an enormous dog in a city, the opening needs to establish scale. A wide street view with ordinary buildings and traffic gives the viewer something to compare the dog with. A close-up alone could look like an ordinary pet portrait.
Write that purpose into the scenario before choosing a camera movement. The useful question is not how many shots the tool can make, but what the audience should understand after each one.
Use the hierarchy to make changes at the right level
A scene holds a part of the story. Cuts divide the sequence into units you can generate and edit. Shots describe the views and camera directions within a cut.
If the story moves to a new setting, review the scene. If one stretch of action needs a different result, work on the cut. If the action is right but hard to read, review the shot's framing and movement.
Make the next view add information
After establishing scale, a closer view might reveal curiosity rather than danger. Another viewpoint can show the relationship between the character and the people around it. Repeating the same view with a different camera preset does not necessarily move the story forward.
Check the references and camera choices together. A request can name the right subject and still produce an unhelpful composition if it never explains what must be visible.

Let the edit test the plan
Once the takes are ready, play them together. A good image may still need less time, a different neighbor, or a stronger ending. Keep those editorial changes separate from requests for new footage.
Use the storyboard as your starting point, then adjust the sequence around the takes you choose. Give the viewer enough time to notice each new detail before moving on.

