프로젝트 프롬프트
((Create a comedic fantasy action animation with extremely clear escalation and strong cause-and-effect staging.
The sequence must feel like a real animated scene, not a slideshow or summary montage. Each beat should connect naturally into the next, with clear motion, strong reaction timing, readable impact, and comedic escalation.
ANIMATION FEEL
Output at 24 fps.
Use hand-drawn animation timing with the feel of animation on twos for most acting and staging.
Use denser motion only for fast action beats, shockwave impacts, debris bursts, and major destruction moments.
Avoid floaty interpolation, random motion, or overly smooth AI-looking movement.
STORY RHYTHM
The pacing must follow this structure:
1. Calm setup
2. Tension before battle
3. Tiny absurd trigger
4. Sudden overwhelming impact
5. Repeated large-scale escalation
6. Final comedic payoff
The humor comes from contrast:
a tiny weak goblin cough causes impossibly huge destruction.
ACTION STAGING
Every action must have:
clear anticipation,
clear contact or trigger,
clear reaction,
clear aftermath.
Do not skip directly between states.
Show body reaction, environmental reaction, and scale progression.
CAMERA LANGUAGE
Use cinematic anime-style staging:
start with readable character framing,
push in for tension,
snap to impact when the cough begins,
then widen repeatedly to reveal larger and larger consequences.
Each escalation should reveal a bigger scale than the previous one.
REACTION PRIORITY
The warrior’s confidence must be obvious at first.
The goblin’s fear must be obvious before the cough.
The shockwave must feel accidental from the goblin’s side, but catastrophically powerful.
The warrior’s final panic and retreat must play as a comedic ending.
PHYSICALITY
The shockwave should move as one continuous expanding force.
Trees bend first, then snap.
Armor cracks first, then explodes apart.
Buildings tilt, break, and collapse in sequence.
The sea pulls back, exposing the seabed, before chaos erupts.
Large-scale destruction should still follow a readable chain reaction.
IMPORTANT
Keep the destruction absurdly large, but always easy to read visually.
Make each new reveal feel bigger, more ridiculous, and more unexpected than the last.
The ending should return to the warrior for a final comedic reaction.))
1. 강해보이는 여성 용사가 숲을 걷던 중 고블린을 발견한다
2. 놀란 고블린 앞에 여성 용사가 칼을 뽑아 전투를 돌입 하려하자 겁먹은 고블린이 기침을 한다
3.기침의 강한 파동으로 용사의 갑옷이 순식간에 부서지고 용사의 뒤쪽 나무가 파동에 의해 휘어지어지고 버티지못해 날아간다 더 넓은 숲의 전경이 보여지고 파동의 모양으로 숲의 나무들이 전부 날아가고 범위에 있던 동물들과 몬스터들이 날아간다
((ACTION ADD-ON:
The goblin’s cough erupts into a massive shockwave. The pressure hits the warrior instantly. Her armor fractures in a chain reaction and blasts apart into fragments, while her body is pushed backward. Keep the character covered by a fitted inner combat layer after the armor breaks away. Behind her, nearby trees bend violently away from the wave, their trunks bowing to the limit before snapping and flying backward. Expand to a wide forest view as the shockwave spreads outward in a visible ring. Trees are uprooted in sequence, and animals and nearby monsters are launched into the air along the expanding wavefront.
CAMERA:
Begin with a tight impact shot on the warrior, then rapidly pull out to a very wide overhead or distant wide shot to reveal the shockwave carving through the forest in a giant circular pattern.))
4.그 후로 더 뒷 편에 있는 산이 파동 모양으로 부서진다 산이 부서지면서 산 안에 있던 용도 같이 날아간다
파동은 더 멀리 퍼져 경로에 닿은 마을의 건물들이 무너지고
더 뒤쪽에 있는 바다가 넓게 퍼진 파동에 의해 바닥이 드러난다 바닥에는 해적선이 떨어지고 거대한 레비아탄과 물고기들이 튀고 있다
((ACTION ADD-ON:
The same shockwave continues far beyond the forest without losing momentum. In the far distance, a mountain deforms along the shape of the wavefront, then shatters apart in a huge cascading collapse. A dragon hidden within or flying near the mountain is caught in the blast and hurled away helplessly. The wave keeps traveling and smashes through a town, causing rows of buildings to break, tilt, and collapse in sequence. Farther still, the shockwave reaches the sea and drives the water apart on a colossal scale, exposing the seabed. A pirate ship drops hard onto the exposed ground, while giant fish and a massive leviathan are thrown upward in chaos.
CAMERA:
Use escalating long-range wide shots. Show each location as a separate epic reveal, with the wave entering frame, causing destruction, and racing off toward the next horizon.))
5. 바다 건너 마왕성이 있는곳까지 파동이 날아가고 마왕성 내부에 있던 마왕이 파동에 의해 무너진 마왕성 성벽 잔해를 맞고 파동과 함께 날아간다
((ACTION ADD-ON:
The shockwave crosses the sea and reaches the demon king’s castle. The outer walls crack first, then sections of the fortress explode inward and outward at the same time. Inside, the demon king reacts too late. A huge section of shattered castle wall and debris slams into the demon king, and both the demon king and the rubble are swept away together by the continuing force of the wave.
CAMERA:
Show an ominous establishing shot of the demon castle, then cut inside to the demon king reacting. Use a sudden violent impact shot as the wall collapses and the demon king is blasted away with the debris.))
6.지구가 보이고 파동이 우주까지 날아가 경로에 있는 행성들을 부수고 멀리 날아간다
우주를 항해중이던 수많은 우주함대들이 기침 한번에 모두 부서지고
파동은 더 행성보다 거대한 엘더 갓을 쓰러뜨린다
((ACTION ADD-ON:
The shockwave continues beyond the atmosphere into outer space, now absurdly large in scale. Show the planet from space as the wave bursts outward and keeps traveling across the cosmos. Planets in its path crack and break apart. Massive space fleets are caught mid-voyage and instantly torn apart, their formations collapsing into debris fields. The wave continues even farther and slams into an elder god larger than planets, knocking the colossal being over and overwhelming it with sheer force.
CAMERA:
Start with a planetary space view, then keep escalating to huge cosmic wides. Make every reveal larger than the previous one, emphasizing the ridiculous scale of destruction caused by a single cough.))
7.갑옷이 부서져 날아가버려 벗겨진 용사가 놀란 표정을 짓고 도망간다
((Tone: absurdly overpowered comedic escalation. Each new stage of the shockwave must feel dramatically bigger than the previous one. Keep the chain of cause and effect extremely clear: one cough creates one expanding shockwave, and the destruction escalates continuously from local to planetary to cosmic scale.))
((Make all movements readable and staged like real animation.
Do not summarize the action in single images.
Show clear anticipation, impact, follow-through, and aftermath.
Keep poses strong and readable.
Use held poses before major impacts so the explosions and shockwaves feel stronger.
Use reaction shots to sell the comedy.
Every escalation must feel bigger than the last one.
The final result should feel like a fully staged anime sequence, not a visual recap.))
((모든 장면에 인물 대사는 없다))